Fall 2012
These are some fish that I conceptualized and modeled in Maya for Celia Pearce's Emergent Game Group at Georgia Tech. They were used in Mermaids, an MMO game in Unity that I worked on with about 13 other people. In addition to these concepts, I also wrote a design document outlining how to tame and manage certain utilitarian fish for use throughout the game's underwater environments.
Chandelier Jellyfish
This creature can illuminate darkened areas. In addition to
conceptualizing, modeling, and animating, I assisted in rigging and
weighting the Jellyfish as well. I also wrote some short scripts in
C# that would toggle the Jellyfish's central and tentacle lights.
Excavator Crab
A seafloor-dwelling creature that could be used to dig for buried treasure
Lockjaw Fish
This creature could imprison people or hide treasure.
Player needs key to open






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