Spring 2012
I worked on this game over the course of about a month with six other people in my Game Design as a Cultural Practice class at Georgia Tech. Based on the old childhood imagination game, you play as a boy navigating a furniture store. As a unique twist, you're also able to change to environment into 'Ice Mode'. Furniture and throwable 'platform-pillows' have different physics in Ice Mode as opposed to Lava Mode. If the player falls into the lava/ice water, the boy's imagination dissipates and the department store returns to normal, forcing the player to start at the last Checkpoint Couch.
On this project, I worked primarily on the game design and play mechanics. I spearheaded the Ice Mode inclusion, designed pillow and surface mechanics, and outlined different ways in which the two modes could be used in tandem.
In addition to design work, I illustrated concept art and 2D isometric views for the main character and handled textures for the furniture.
In addition to design work, I illustrated concept art and 2D isometric views for the main character and handled textures for the furniture.

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