The Floor is Lava - Unity Game Demo

Spring 2012


I worked on this game over the course of about a month with six other people in my Game Design as a Cultural Practice class at Georgia Tech.  Based on the old childhood imagination game, you play as a boy navigating a furniture store.  As a unique twist, you're also able to change to environment into 'Ice Mode'.  Furniture and throwable 'platform-pillows' have different physics in Ice Mode as opposed to Lava Mode.  If the player falls into the lava/ice water, the boy's imagination dissipates and the department store returns to normal, forcing the player to start at the last Checkpoint Couch.



On this project, I worked primarily on the game design and play mechanics.  I spearheaded the Ice Mode inclusion, designed pillow and surface mechanics, and outlined different ways in which the two modes could be used in tandem.

In addition to design work, I illustrated concept art and 2D isometric views for the main character and handled textures for the furniture.





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